<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Understanding Quake's Fast Inverse Square Root	</title>
	<atom:link href="https://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/feed/" rel="self" type="application/rss+xml" />
	<link>https://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/</link>
	<description>Math lessons that click</description>
	<lastBuildDate>Sun, 19 Apr 2026 14:40:47 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	
	<item>
		<title>
		By: WarlockD		</title>
		<link>https://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-568415</link>

		<dc:creator><![CDATA[WarlockD]]></dc:creator>
		<pubDate>Sun, 19 Apr 2026 14:40:47 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-568415</guid>

					<description><![CDATA[&lt;p&gt;Just fyi.  Another reason why its fast, at least on the 486/Pentium side, is that floating point operations can run at the same time as integer operations.  So if you do the float operations, do some other integer math, they by that time you can pull the float answer for the rest.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>Just fyi.  Another reason why its fast, at least on the 486/Pentium side, is that floating point operations can run at the same time as integer operations.  So if you do the float operations, do some other integer math, they by that time you can pull the float answer for the rest.</p>
]]></content:encoded>
		
			</item>
	<item>
		<title>
		By: The Prof		</title>
		<link>https://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-568354</link>

		<dc:creator><![CDATA[The Prof]]></dc:creator>
		<pubDate>Wed, 27 Nov 2024 21:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-568354</guid>

					<description><![CDATA[&lt;p&gt;This is widely used and predates Quake by decades! Modern processors have a fast approximate inverze square root which can then be improved by Newton iteration. Two iterations give double precision accuracy.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>This is widely used and predates Quake by decades! Modern processors have a fast approximate inverze square root which can then be improved by Newton iteration. Two iterations give double precision accuracy.</p>
]]></content:encoded>
		
			</item>
	<item>
		<title>
		By: Andrew D - AllOutdoor		</title>
		<link>https://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-568323</link>

		<dc:creator><![CDATA[Andrew D - AllOutdoor]]></dc:creator>
		<pubDate>Fri, 22 Dec 2023 03:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-568323</guid>

					<description><![CDATA[&lt;p&gt;This very much reminds me of Kaze Emanuar&#039;s work with optimizing Mario 64 for the past two years.&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>This very much reminds me of Kaze Emanuar's work with optimizing Mario 64 for the past two years.</p>
]]></content:encoded>
		
			</item>
	<item>
		<title>
		By: [rust] Rust에서 Quake의 빠른 InvSqrt () 함수를 작성할 수 있습니까? - 리뷰나라		</title>
		<link>https://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-395384</link>

		<dc:creator><![CDATA[[rust] Rust에서 Quake의 빠른 InvSqrt () 함수를 작성할 수 있습니까? - 리뷰나라]]></dc:creator>
		<pubDate>Wed, 11 Aug 2021 00:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-395384</guid>

					<description><![CDATA[&lt;p&gt;[&amp;#8230;] :  1. Quake3의 빠른 InvSqrt ()의 기원-1 페이지 2. Quake의 빠른 역 제곱근 이해 3. FAST INVERSE SQUARE ROOT.pdf 4. 소스 코드 : q_math.c # [&amp;#8230;]&lt;/p&gt;]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] :  1. Quake3의 빠른 InvSqrt ()의 기원-1 페이지 2. Quake의 빠른 역 제곱근 이해 3. FAST INVERSE SQUARE ROOT.pdf 4. 소스 코드 : q_math.c # [&#8230;]</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
