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	<title>Comments on: Understanding Quake&#8217;s Fast Inverse Square Root</title>
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	<description>Learning shouldn't hurt. Let's share the insights that made difficult ideas click.</description>
	<lastBuildDate>Fri,  6 Nov 2009 22:26:19 -0800</lastBuildDate>
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		<title>By: Paul Duffy</title>
		<link>http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-251712</link>
		<dc:creator>Paul Duffy</dc:creator>
		<pubDate>Sat, 05 Sep 2009 16:42:39 +0000</pubDate>
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		<description>Bit of a correction. Normalising is not actually a &#039;fancy term for division&#039;. A vector has an exact length of 1, that is, sqrt(x^2+y^2+z^2) = 1. The normalisation process takes a scalar, like a vector but with no definition of how long it should be, and makes it a vector of the same direction.

It&#039;s important for things like lighting in computer graphics (you&#039;ve heard of normal maps, right?), even phong shading wouldn&#039;t work without it.</description>
		<content:encoded><![CDATA[<p>Bit of a correction. Normalising is not actually a &#8216;fancy term for division&#8217;. A vector has an exact length of 1, that is, sqrt(x^2+y^2+z^2) = 1. The normalisation process takes a scalar, like a vector but with no definition of how long it should be, and makes it a vector of the same direction.</p>
<p>It&#8217;s important for things like lighting in computer graphics (you&#8217;ve heard of normal maps, right?), even phong shading wouldn&#8217;t work without it.</p>
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		<title>By: SAWP &#62; Fast InvSqrt using union</title>
		<link>http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-239199</link>
		<dc:creator>SAWP &#62; Fast InvSqrt using union</dc:creator>
		<pubDate>Mon, 04 May 2009 21:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-239199</guid>
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		<content:encoded><![CDATA[<p>[...] [3] <a href="http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/" rel="nofollow">http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/</a> convert this post to pdf.          Tags:  [ Sem categoria ] | [ Veja este post em PDF:  ] [...]</p>
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		<title>By: ekzept</title>
		<link>http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-220485</link>
		<dc:creator>ekzept</dc:creator>
		<pubDate>Mon, 05 Jan 2009 05:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/understanding-quakes-fast-inverse-square-root/#comment-220485</guid>
		<description>Indeed, a few terms of the Newton-Raphson method is how most hardware does square root, so adapting that for an inverse square root function is similar.  However, for general functions there are better ways.  See the HANDBOOK OF MATHEMATICAL FUNCTIONS by Abramowitz and Stegun.</description>
		<content:encoded><![CDATA[<p>Indeed, a few terms of the Newton-Raphson method is how most hardware does square root, so adapting that for an inverse square root function is similar.  However, for general functions there are better ways.  See the HANDBOOK OF MATHEMATICAL FUNCTIONS by Abramowitz and Stegun.</p>
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