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	<title>Comments on: Surviving (and thriving) on your own: Know Thyself</title>
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	<link>http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/</link>
	<description>Learn Right, Not Rote.</description>
	<lastBuildDate>Fri, 10 Feb 2012 02:50:41 +0000</lastBuildDate>
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		<title>By: Why I love Internet &#171; Inundated</title>
		<link>http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/#comment-1821</link>
		<dc:creator>Why I love Internet &#171; Inundated</dc:creator>
		<pubDate>Fri, 08 Jul 2011 18:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/#comment-1821</guid>
		<description>[...] gives intuitive explanation on a number of things. Check out the math shortcuts, how to blog, know thyself. Math-o-phobic may find some solace here after reading articles like Permutations and Combinations. [...]</description>
		<content:encoded><![CDATA[<p>[...] gives intuitive explanation on a number of things. Check out the math shortcuts, how to blog, know thyself. Math-o-phobic may find some solace here after reading articles like Permutations and Combinations. [...]</p>
]]></content:encoded>
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		<title>By: intp</title>
		<link>http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/#comment-1820</link>
		<dc:creator>intp</dc:creator>
		<pubDate>Tue, 22 Dec 2009 16:04:03 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/#comment-1820</guid>
		<description>You know, the same strengths that keep an INTP profile from caring about popularity and security are the same problems an INTP encounters in life in the guise of other people being annoying, not understanding you, or seeming daft or shallow.  It&#039;s not them, it&#039;s you.  But it&#039;s like that for all the 16 profiles, in 16 different ways. Our weaknesses are our strengths overused or applied in inappropriate contexts.</description>
		<content:encoded><![CDATA[<p>You know, the same strengths that keep an INTP profile from caring about popularity and security are the same problems an INTP encounters in life in the guise of other people being annoying, not understanding you, or seeming daft or shallow.  It&#8217;s not them, it&#8217;s you.  But it&#8217;s like that for all the 16 profiles, in 16 different ways. Our weaknesses are our strengths overused or applied in inappropriate contexts.</p>
]]></content:encoded>
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		<title>By: uberVU - social comments</title>
		<link>http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/#comment-1819</link>
		<dc:creator>uberVU - social comments</dc:creator>
		<pubDate>Tue, 03 Nov 2009 22:37:03 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/#comment-1819</guid>
		<description>&lt;strong&gt;Social comments and analytics for this post...&lt;/strong&gt;

This post was mentioned on Twitter by yunfeng82: Currently Browsing: http://is.gd/1et6P...</description>
		<content:encoded><![CDATA[<p><strong>Social comments and analytics for this post&#8230;</strong></p>
<p>This post was mentioned on Twitter by yunfeng82: Currently Browsing: <a href="http://is.gd/1et6P.." rel="nofollow">http://is.gd/1et6P..</a>.</p>
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	<item>
		<title>By: Saji</title>
		<link>http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/#comment-1816</link>
		<dc:creator>Saji</dc:creator>
		<pubDate>Wed, 07 Oct 2009 07:04:30 +0000</pubDate>
		<guid isPermaLink="false">http://betterexplained.com/articles/surviving-and-thriving-on-your-own-know-thyself/#comment-1816</guid>
		<description>Here&#039;s a snowflake generator I wrote for you in processing. You&#039;re awesome!

&lt;code&gt;

/*
  Snow flake generator.
  Written by Saji. raju.saji@gmail.com
  Public domain.
*/

import processing.opengl.*;

int TN = 8; // Number of triangles in half a leaf. Lower == better frame rate.
float[][] ts = new float[TN][];
color[]tc = new color[TN];

void setup(){
  background(0);
  size(300,300,P3D); // Lower resolution == better frame rate. Also, try OPENGL instead of P3D
  noStroke();
  for(int i = 0; i &lt; TN; i++){
    ts[i] = triangle_points();
    tc[i] = color(random(255),random(255),random(255),50);
  }
}

void draw(){
  background(0);
  if(frameCount % 400 == 0) {
    for(int i = 0; i &lt; TN; i++){
      ts[i] = triangle_points();
      tc[i] = color(random(255),random(255),random(255),50);
    }
  }
  translate(width/2, height/2);
  rotateX(sin(radians(frameCount/5)));
  rotate(radians(frameCount));
  for(int a = 0; a &lt; 360; a += 60){
   leaf(a);
  }
}

float[] triangle_points(){
  return new float[] {
    random(0, width/2), 0,
    random(0, width/2), random(0, height* 1/4),
    random(0, width/2), 0
  };
}

void leaf(int a){
  for(int i = 0; i &lt; TN; i++){
    pushStyle();
    fill(tc[i]);
    pushMatrix();
    rotate(radians(a));
    triangle(ts[i][0],ts[i][1], ts[i][2],ts[i][3], ts[i][4],ts[i][5]);
    rotateX(PI);
    triangle(ts[i][0],ts[i][1], ts[i][2],ts[i][3], ts[i][4],ts[i][5]);
    popMatrix();
    popStyle();
  }
}

&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Here&#8217;s a snowflake generator I wrote for you in processing. You&#8217;re awesome!</p>
<p><pre><code>

/*
  Snow flake generator.
  Written by Saji. raju.saji@gmail.com
  Public domain.
*/

import processing.opengl.*;

int TN = 8; // Number of triangles in half a leaf. Lower == better frame rate.
float[][] ts = new float[TN][];
color[]tc = new color[TN];

void setup(){
  background(0);
  size(300,300,P3D); // Lower resolution == better frame rate. Also, try OPENGL instead of P3D
  noStroke();
  for(int i = 0; i &lt; TN; i++){
    ts[i] = triangle_points();
    tc[i] = color(random(255),random(255),random(255),50);
  }
}

void draw(){
  background(0);
  if(frameCount % 400 == 0) {
    for(int i = 0; i &lt; TN; i++){
      ts[i] = triangle_points();
      tc[i] = color(random(255),random(255),random(255),50);
    }
  }
  translate(width/2, height/2);
  rotateX(sin(radians(frameCount/5)));
  rotate(radians(frameCount));
  for(int a = 0; a &lt; 360; a += 60){
   leaf(a);
  }
}

float[] triangle_points(){
  return new float[] {
    random(0, width/2), 0,
    random(0, width/2), random(0, height* 1/4),
    random(0, width/2), 0
  };
}

void leaf(int a){
  for(int i = 0; i &lt; TN; i++){
    pushStyle();
    fill(tc[i]);
    pushMatrix();
    rotate(radians(a));
    triangle(ts[i][0],ts[i][1], ts[i][2],ts[i][3], ts[i][4],ts[i][5]);
    rotateX(PI);
    triangle(ts[i][0],ts[i][1], ts[i][2],ts[i][3], ts[i][4],ts[i][5]);
    popMatrix();
    popStyle();
  }
}

</code></pre></p>
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